All of our tournaments will be using the "Sudden Death" Rules. This is to keep the tournaments on schedule, and finished on time. If you prepare yourself properly, and are ready to keep the match moving it is entirely possible to finish your match before the Sudden Death time. This includes, taking bathroom breaks and smoke breaks before the start of the match, having a good idea of who is going to play next before the end of the match, and having your players ready when their match is called.
Below is the official APA Sudden Death Verbiage, which will be enforced in all of our tournaments.
A Sudden Death match in 9-Ball is implemented 3 hours into a 9-Ball match. The rack must be struck in the fifth individual match by the 3-hours mark, or all subsequent individual matches will consist of all points earned being doubled. Each object ball pocketed will count as two points and the 9-ball will count as four points.
A Sudden Death match in 8-Ball will consist of 2 racks (or games): the first rack will be worth 2 points; the second rack (if needed) will be worth 1 point. If the 2 points won in the first rack determine a clear winner, such that there is no way that the opposing team can come back and win the overall team match, the match is over. If the two points earned do not determine a clear winner, the Sudden Death match continues with a second rack, which is worth 1 point.
Since the first rack of Sudden Death is worth more points than the second rack (2 points as opposed to 1), the winner of the first rack in Sudden Death will receive credit for that specific individual player match for tie-breaking purposes, should the teams end up tied in total points at the end of the team match.
If after playing both racks of Sudden Death in individual match 5 the teams are tied in total points, the winner will be the team that won 3 of 5 individual player matches.
If Sudden Death begins in Match 4, it may be necessary to play both racks in the 4th match and both racks in the 5th match. For example, if a team is down by 5 points (2-0, 2-0, 2-1) after 3 individual player matches, and the team match enters Sudden Death at individual player match 4, the trailing team can still come back by winning both games of Sudden Death in individual player match 4 and win both games of Sudden Death in individual player match 5, for a total of 6 points—making the final score 7-6 in favor of the team that trailed upon entering Sudden Death.
Keep in mind, there are a number of different scenarios possible in Sudden Death within the 3-Point Scoring System, but the logic remains the same: the first rack is worth 2 points and the second rack is worth 1 point, and the match is officially over once a team can no longer mathematically win the match.
Sudden Death for the 3‐Point System
In the first game of Sudden Death (SD), the rack is worth 2 points. If those 2 points mathematically win the team match, the match is over, and the second game of SD becomes unnecessary. However, if the 2 points earned in the first game of SD do not mathematically win the team match, there would be a second rack worth 1 point. This procedure would apply for all individual matches of SD.
For example, if we do not have a winner after the first game of SD in individual match 4 (worth 2 points), we will play a second game of SD in match 4 (worth 1 point). If after the 2 games of SD in individual match 4, we still do not have a mathematical winner of the team match, we will go into SD in individual match 5. Just like in individual match 4, the first game of SD in individual match 5 is worth 2 points. If those 2 points mathematically win the team match, the match is over. However if those 2 points do not mathematically win the team match, then a second game of SD, worth 1 point will decide a winner.
In short, there will be a possibility of two games of SD for each individual match, unless the points earned make it mathematically impossible for the other team to come back and win. If the points are tied at the end of all SD play, the overall individual matches won will determine the winner.
Here are more examples of how SD will be applied in various situations. The following focuses on the 5th individual match of SD for the purpose of remaining concise.
IF AFTER FOUR INDIVIDUAL MATCHES…
• Team A & Team B are tied in team points.
• If Team A wins the first game of SD, putting them 2 points ahead of Team B, the match is over because Team B cannot earn more than 1 point in the second SD game. Therefore, the second SD game is unnecessary.
• If Team B wins the first game of SD, putting them 2 points ahead of Team A, the match is over because Team A cannot earn more than 1 point in the second SD game. Therefore, the second SD game is unnecessary.
• Team A is up 1 point and up in the individual matches 3‐1.
• If Team A wins the first game of SD, putting them 3 points ahead of Team B, the match is over because Team B cannot earn more than 1 point in the second SD game. Therefore, the second SD game is unnecessary.
• If Team B wins the first game of SD, putting them 1 point ahead of Team A, the match will go to a second SD game to determine the winner. If Team B wins the second SD game, they will win the match because they have more points than Team A. If Team A wins the second SD match, they will tie Team B in points, but will win because they won 3 out of the 5 individual matches. This is the tiebreaker.
• Team A is up 1 point and the individual matches are tied 2‐2.
• If Team A wins the first game of SD, putting them 3 points ahead of Team B, the match is over because Team B cannot earn more than 1 point in the second SD game. Therefore, the second SD game is unnecessary.
• If Team B wins the first game of SD, putting them 1 point ahead of Team A, and up 3‐2 in individual matches won, the match is over because
Team A cannot earn more than 1 point in the second SD game and Team B holds the tie‐breaker on individual match wins. Therefore, the second
SD game is unnecessary.
• Team A up 2 points
• If Team A wins the first game of SD, putting them 4 points ahead of Team B, the match is over because Team B cannot earn more than 1 point in the second SD game. Therefore, the second SD game is unnecessary.
• If Team B wins the first game of SD, tying them with Team A in points, the match will go to a second SD game to determine the winner. If Team B wins the second SD game, they will win the match because they have 1 more point than Team A. If Team A wins the second SD match, they will win the match because they have 1 point more than Team B. The tiebreaker is unnecessary for this match because one team will finish with more points than the other.
• Team A is up 3 points and up in the individual matches 3‐1.
• Team A wins. Since SD is only worth a maximum of 3 points, Team B can only tie Team A, and since Team A holds the tiebreaker of individual matches won, the match is over. Therefore, SD is unnecessary.
• Team A is up 3 points and the individual matches are tied 2‐2.
• If Team A wins the first game of SD, putting them 5 points ahead of Team B, the match is over because Team B cannot earn more than 1 point in the second SD game. Therefore, the second SD game is unnecessary.
• If Team B wins the first game of SD, putting them 1 point behind Team A, the match will go to a second SD game to determine the winner. If Team B wins the second SD game, they will win the match because they have tied Team A in points, but they hold the tiebreaker of 3‐2 individual matches won. If Team A wins the second SD match, they will win the match because they have 2 points more than Team B.
• Team A is up 4 or more points.
• Team A wins. Since SD is only worth a maximum of 3 points, Team B cannot gain enough points to tie or win the match. Therefore, SD is unnecessary.